Year: 2016
December

Le matériel pour ma présentation “HoloLens 101” du DevDay à Mons

Conferences, HoloLens, Personal, Technical stuff, Work

November

Code and slides posted for my latest talks

.NET, Conferences, HoloLens, MVVM, Technical stuff, Universal Windows Platform UWP, UX, Windows 10, Work, Xamarin, XAML

October

#Microsoft #Experiences in Paris: Code and slides

.NET, Conferences, HoloLens, MVVM, Technical stuff, Windows 10, Work, WPF, Xamarin, XAML

August

Slides and code samples for VS Live Redmond

HoloLens, MVVM, Technical stuff, Universal Windows Platform UWP, VSLive, Windows 10, Work, WPF, Xamarin, XAML

June

Unity: Adding children to a GameObject in code and retrieving them

HoloLens, Technical stuff, Unity, Work

Slides and sample code for my presentations at #VSLive Boston

.NET, Conferences, Universal Windows Platform UWP, VSLive, Windows 10, Work, WPF, XAML

A world of devices – Upcoming talk

Personal, Technical stuff

May

Back from Sweden! Slides and code for my #DevSum16 session

.NET, Conferences, HoloLens, Technical stuff, Universal Windows Platform UWP, Windows 10, XAML

My #HoloLens 101 notes

HoloLens, Technical stuff, Work

Slides and sample code for #XamarinEvolve and #Techorama

.NET, MVVM, Techorama, WPF, Xamarin, XAML

April

Releasing MVVM Light V5.3 to Nuget

.NET, MVVM, Work, Xamarin, XAML

Why you shouldn’t buy the Earin True Wireless Earbuds

Technical stuff

March

Build keynote (day 2) Part 1

Build, Windows 10

Build keynote (day 2) Part 2

Build, Windows 10

Build keynote (day 2) Part 3

Build, Windows 10

Build keynote (day 2) Part 4

Build, Windows 10

Build 2016 Keynote highlight #1

Build, Windows 10

Build 2016 Keynote highlight #2

Build, Windows 10

Build 2016 Keynote highlight #3

Build, Windows 10

Build 2016 Keynote highlight #4

Build, Windows 10

Build 2016 Keynote highlight #5

Build, Windows 10

Slides and Samples for my talk at TechDays Switzerland

.NET, Phone, TechDays, Technical stuff, Universal Windows Platform UWP, Windows 10, XAML

February

Enabling / Disabling design data in Visual Studio 2015 Update 1

.NET, Blend, MVVM, Technical stuff, Universal Windows Platform UWP, Visual Studio, Work, XAML

January

Blog post on IdentityMine.com: Enabling applications for Continuum

IdentityMine, Technical stuff, Universal Windows Platform UWP, Windows 10, Windows Phone, Work

Ten!

IdentityMine, MVVM, Work, XAML